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AI Insights · Timothy · October 2025

Top 5 Season Pass Games Performance in Croatia Q3 2025

Explore the trends in downloads, revenue, and active users for the top 5 season pass games on a unified platform in Croatia during Q3 2025, with insights from Sensor Tower.

Top 5 Season Pass Games Performance in Croatia Q3 2025

In the third quarter of 2025, Croatia saw interesting trends in the performance of the top 5 season pass games on a unified platform. According to data from Sensor Tower, these games showcased varied patterns in downloads, revenue, and active users.

Clash Royale from Supercell displayed a significant increase in weekly revenue, reaching around $41K in early August. Downloads peaked at approximately 5.7K in mid-September, while active users fluctuated, peaking at about 120K in early August and closing the quarter at approximately 112K.

Teen Patti Gold:3 Patti Rummy by Moonfrog experienced relatively stable revenue throughout the quarter. Weekly downloads showed an initial spike of about 5.7K at the start of July, followed by a steady decline, ending the quarter with around 1.6K. Active users decreased from about 61K to 46K over the same period.

Kingshot from Century Games PTE. LTD. saw its weekly revenue increase steadily, closing at approximately $7.9K. Downloads peaked early in the quarter at about 3.7K and then saw a gradual decline, ending with approximately 2.3K. Active users showed a consistent rise, reaching about 5.3K by the end of September.

Referee Simulator 3D by JLabs Games had a notable peak in weekly downloads at the beginning of July with about 5.4K, followed by a decline to approximately 914 by the end of the quarter. Revenue started at $23, peaking at $186 mid-July, and then gradually declined. Active users dropped from approximately 7.9K in early July to about 1.2K by the end of September.

Finally, Whiteout Survival also from Century Games PTE. LTD., maintained a stable revenue throughout the quarter, hovering around $10K. Downloads showed a slight increase, peaking at about 2.9K in late August. Active users increased steadily from about 13.8K at the start of July to approximately 16.3K by the end of September.

These insights demonstrate the dynamic nature of the gaming market in Croatia, with each game showing unique trends in user engagement and monetization. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025